![]() ![]() The player encounters spiders, snakes and centipedes. Contact with a hatchling will kill the hatchling ('contamination') - not the player. Some eggs hatch, and the hatchling can be caught by jumping over it (creating a containing field). eggs must be returned to the force field. As soon as it's 1, a player can add wood to it by entering the fire with a piece (normal 2-8 fires are lethal).Īfter starting the fire, the player starts looking for and gathering eggs. A fire burns with a small number above it (1-9) indicating it's lifetime. As soon as a fire burns, 'mom' will stay away. As long as there isn't a fire burning, 'dino mom' might detct the thief and a big dino leg appears at the top of the screen and stomps down, trying to flatten the unfortunate player under it. Upon starting, the first thing a player must do is start a fire, by bringing two pieces of wood together. The forcefield is impenetrable for the smaller dangers, but dino mom can still squash the player seeking safety there. The player is warped in the level in a forcefield, which stays on-screen. There's no scrolling: the game screen shows the entire level. Each level is a wrap-around, so when the player leaves on the right side of the screen, he immediately appears on the left side. A level cosists of 4 floor, connected by ladders and holes. In Dino eggs the player is a time traveller, who has to gather dino eggs and hatchlings in the Mesozoic era. The game was ported to the Commodore 64 by Leonard Bertoni.(1) The original, Apple II-series version was by David Schroeder, who also developed the concept for the game. It was released for the Apple II and Commodore 64. Dino Eggs is a 1983 computer platform game by Micro Fun. ![]()
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